Minecraft autorender region6/4/2023 At that point, the player is frozen in place until the minecart is destroyed, then they are teleported back to X/Z: ☓0,000,000.Īs the server thinks the player is still at X/Z: ☓0,000,000, no more chunks generate past X/Z: ☓0,000,256. By using a minecart (in a superflat preset with the top layer as rails), the player can go even further, up to X/Z: ☓0,000,256. Other block interactions, such as TNT exploding or water flowing, affects blocks outside this limit. This value is hard-coded into the game's source code. Using commands like / teleport does not work, since the game does not accept any value beyond X/Z: ☓0,000,000. At this point, there is an invisible "wall" preventing the player from advancing by setting any players' positions beyond it to it, even in spectator mode. The third layer lies exactly one chunk further, at X/Z: ☓0,000,000. There are several methods of bypassing this border. The next layer is the world border, which lies at X/Z ☒9,999,984 by default, and establishes an arbitrary (but capped at this default value) blockade to prevent the player from advancing. This limit prevents any surpassing of the next borders using the Nether to multiply distance by 8. There are several different intended horizontal boundaries in the game.įirstly is the maximum distance nether portals can generate at in the Overworld, at X/Z ☒9,999,872 blocks (128 blocks, from the 16 blocks per chunk multiplied by the 8 block multiplier). Chunks still generate past this point, but the player cannot go past ☓0 million blocks out. The world border is located at X/Z ☒9,999,984. Definition Java Edition Horizontal limits
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